| Imperial Communiqué #001044.92v later called the Tarkin Doctrine became the basis of Imperial policy. The communiqué was sent by then Governor Wilhuff Tarkin to Emperor Palpatine.In this document Tarkin’s forth point was “Rule through the fear of force rather than through force itself.” Tarkin further expounded on this on how they could use their strength wisely they could cow thousands of worlds that might otherwise consider Rebellion.
The Battle of Yavin resulted in the destruction of the ultimate outgrowth of the Tarkin Doctrine, the Death Star. The Death Star’s destruction sent waves through the Imperial forces. Grand Moff Tarkin had been a man who though seldom at the Emperor’s Court held great sway there. He was a man of genius and innovation. The greatest loss at Yavin was not the Death Star but the death of the Grand Moff Tarkin, his voice was second only to the Emperor in matters of political importance.
Tarkin was also a genius of other sorts. He was a great innovator, and though he had turned to Bevel Lemelisk to design the Death Star he himself had designed the plans that would eventually become the Interdictor Cruiser.
He was a driven man. His death left a great void in the Imperial command. The loss of the many officers he’d trained that were upon the Death Star was almost unbearable. To help fill this gap Lord Vader is called to head the Imperial Navy by the Emperor.
Though he died the Tarkin Doctrine lived on.
New Races:

Ortolan: Solidly build, squat humanoids from the firgid world of Orto. They have floppy ears, beady black eyes, long trunklike noses, and small mouths. Each hand ends in four stubby fingers tipped with suction pads, and their short legs have poorly articulated joints, which cause them to waddle when they walk. A thick, baggy hide, covered with short, velvetlike fur, hangs off their chubby bodies. Males and females stand the same height. They are excellent miners and farmers. Racial Abilities: Ortolan scouts using foraging to find food find twice as much as other races. Due to their excellent skills they can squeeze an extra BER out of any mineral, chemical or floral harvestor. Currently the fast majority of Ortolans are under Imperial slavery, however a few have escaped, some of these have joined the Alliance.
New Planets/Changes to Existing Ones:
Balmorra: A factory world near the edge of the Galactic Core, Balmorra is a major supplier to the Imperial War Machine and the primary supplier of the AT-ST. Wide plains surround the planet’s capitol. Governor Beltane is in charge of Balmorra, both the planet and production. Balmorra’s plains are polluted around 20% of the planet surface. Airtroopers often patrol the cities of Balmorra.
POI: AT-ST production facility.
Carida: A large heavy gravity world with terrain ranging from rocky mountains, to frozen ice fields and arctic waste, to carnivorous plant filled jungles, to arid deserts filled with poisonous multilegged creatures. Carida served as the main Stormtrooper training facility during the reign of the Empire. It is also home to the native but primitive Caridans, a thin limbed heavy barreled chested humanoid race. There is only a single starport on Carida….the Imperial Training Citadel.
POI: Imperial Training Citadel ( here in is also Terpfen, an aide of Ackbar’s at one point undergoing torture ). The training Citadel has a series of quest that once completed allows one to wear the title of Stormtrooper as well as being assigned a Stormtrooper designation which replaces the toons name when in Stormtrooper armor. Colonel Covell is in charge of the AT-AT training center at the Citadel.
Special: Carida cannot be traveled to normally. You must first visit General Veers at the Corellia Garrison before traveling to Carida.
Corellia: The alliance HQ on Corellia is destroyed by Lord Vader’s ship the Devastator. The ruins remain of the base. The rebels do manage to escape destruction. For the short term Corellia is removed from the GCW where it can change sides. The Empire establishes an Imperial Garrison Base with its own starport in the ocean of Corellia not far from Coronet to maintain Order.
In the snowy mountains of Corellia near the former Rebel base Imperial Snowtroopers still search for any rebels. The major cities of Corellia are patrolled by Imperial Airtroopers.
Notes: One might ask why not obliterate the cities of Corellia as they did some on Mon Calamari and other worlds harboring rebels, simple Corellia is in the Core, also it is a major shipproducer and the Empire relies upon it.
Coruscant: Imperial City covers the vastness of the planet Coruscant its multilevel layers having their foundations set in the early days of the Old Republic. Coruscant’s towers rise to near the upper extreme of the atmosphere. Spaceports dot the city at almost every turn. But Coruscant is not without danger, its lower 40 to 50 levels are filled with sub humans and creatures that escaped ancient zoos long ago. In the southern hemisphere rise the snow covered Manarai Mountains. The polar caps have huge pipelines that continually mine the ice and snow and pump it into the city, they are also a popular retreat for Turbo-Skiing.
Travel to and from Coruscant is highly restricted. Imperial Stormtroopers continually patrol the spaceports. Inbuilt scanners scan for weapons and contraband. It is wise to make sure ones papers are in proper order when coming to Coruscant or one is likely to disappear.
POIs: Imperial Palace, Senate Building, Lord Vader’s Castle, Prince Xizor’s Palace, The Grand Towers, The Skydome Botanical Gardens, Grand Reception Hall, the Grandis Mon theater, The Holographic Zoo of Extinct Animals ( Including many animals from Firrerre which is now a dead world ), The Great Galactic Museum, Turbo-Ski Resort, The Abandoned Jedi Academy, Kavsratch Restaurant ( run by a twi'lek named Car'ulorn ), Crystal Jewel, the Ice Crypts, The Glow Spider, Monument Plaza, Duraka ( gang invested area), the Invisible Sector ( alien quarters, said to be more dangerous than even Mos Eiseley ), Kallarack Ampitheater, Chalbreth Square, Chantham House ( the former Coruscant home of Bail Organa...now empty ) and the University of Coruscant
Notes: How to make Coruscant work, well I’ve recently read that Kashyyyk will be divided into 10 zones to help make it more visually Star Wars, the same technique could be used to make Coruscant. See the post by Skauna below for additional ideas of how to make it work .
The Emperor is currently in the Grand Reception Hall, he is there receiving would be Moffs from around the galaxy. A Politician seeking to become a Moff of a world would be wise to petition the Emperor at this gathering. After completing a series of tests for the Emperor the would be Moff can run for election to Moff in their system, it is seldom that more than one person runs at a time, but it is also not unknown as the Emperor has often set his rivals against one another. TR-889 (Title: Royal Guardsman) stands behind the Emperor in case he is needed, no guardsman is more dedicated to the Emperor than he is.Grand Reception Hall besides TR-889 and the Emperor: Ars Dangor ( an advisor of the Emperor standing near to him ), Lord Cuvir of Firro, Moff Carlinson, Moff Jamson Caglio, Moff Caerbellak, Moff Chorkun, Moff Jesco Comark, Moff Disra, Moff Getelles, Moff Landrek, Moff Vanko, Moff Eiseth Kerioth, Moff Nile Owen, Moff Fasel, Moff Tascl, Moff Feleea, Moff Relans, Moff Dureya, Moff Gaaqu, Moff Bandor, Moff Gergis, Moff Gorlliz, Moff Gozric, Moff Jander Graffe, Moff Debin Seylas, Moff Tragg Brathis, Moff Grazz, Moff Gronn, Moff Shargael, Moff Keioth, Moff Jaan, Moff Riit Jandi, Moff Antol Jellrek, Moff Jerjerrod, Moff Julstan, Moff Renquet, Moff Landric, Moff Par Lankin, Moff Linis, Grand Moff Dunhausen, Grand Moff Dureya, Grand Moff Gann, Grand Moff Hissa, Grand Moff Ardus Kaine ( newly appointed Grand Moff of the Outer Rim Territories to replace Grand Moff Tarkin who died at the Battle of Yavin ), Grand Moff Kintaro, Grand Moff Rivak, Grand Moff Lynch, Kinman Doriana ( advisor to the Emperor ), Fendrilon Koozar ( Advisor to the Emperor, Food Coneisour.....Chefs can undertake a series of quests to be awarded the Golden Spoon a prestigious award for chefs. ), Mara Jade ( The Emperor's Hand, disguised as a dancer ), Roganda Ismaren ( The Emperor's Hand, disguised as a dancer ) Grandis Mons Theater: Featuring Flim, the one man show........Holograhpic Zoo of Extinct Animals Displays: Cannibal Arachnid ( from Duro ), Cairoka Bird ( from Alderaan ), Gorak ( bird from Alderaan ), Killik ( insectoid species from Alderaan that died off millenium ago ), Prince Xizor's Estate: Ket Maliss ( Dashade BH ) and Gyran ( human BH ) who are retainers are here with Prince Xizor. Guri stands behind Prince Xizor and you must speak to her first before him, and don't let her good looks fool you, she's deadlier than Boba Fett )
Coruscant Creatures: Coruscani Ogre, Duracrete Worm, Granite Slug
Dantooine: Dantooine enters the GCW and can changes sides. The Imp Outpost is an Imperial Stronghold and the Mining Outpost is a Rebel Stronghold.
Eriadu: The birth world of Grand Moff Tarkin. A terrestrial world Eriadu is polluted with many cityscapes, a factory world of some influence and the capital of the Outer Rims Territories. Eriadu has pollution zones covering 25% of its surface. ( It is the fourth world in the Eriadu system ). Airtroopers often patrol the factory world of Eriadu.
POI: Tarkin Mansion ( birthplace and later home of Grand Moff Tarkin ), Tarkin Memorial dedicated to Grand Moff Tarkin
Ghorman: The Ghorman massacre was performed by Governor Wilhuff Tarkin when he landed his ship on a peaceful crowd of demonstrators opposed to the new order. To this day that massacre is remembered on that day by those who still oppose the Empire.
POI: Ghorman Massacre ( It was this massacre that convinced Bail Organa of Alderaan to join the Rebellion )
Ghorman is in the GCW.
Iridonia: The homeworld of the Zabraks is a harsh world. It has rugged terrain occasionally broken by enormous barren craters. Electromagnetic storms rage over the world. This harshness had led the Zabrak to expand prior to contact with the Republic. By the time the Republic reached them they were spread over 5 star systems. When the New Order came to power the Zabrak people, a strong willed and freedom loving people resisted. The Emperor made an example of the Zabrak. The first came in two disasters in the colony systems. Two entire colonies were wiped out by plagues long since thought vanished by the Zabrak, only those off planet at the time survived. Next an Imperial Battle Fleet arrived at Iridonia to subjucate the people, many were killed. The once grand Zabrak industry is no more, every piece stripped from their world and carried to human worlds devastated during the clone wars. Those industries that remained were Imperialized. The planet has no less than five Imperial Reeducation Centers. The Iridonia Zabrak yearn to smite off the yoke of the Empire if they were able, some have escaped to joine the Rebellion alliance. Zabrak's who have allied themselves with the Empire will find no friends among the people of their homeworld.
POI: Imperial Reeducation Center, Imperial Labor Camp 12.
Lok: Enters the GCW and can change sides. ( This is appropriate it being in the Outer Rim ). Additionally there is a starport created at the Imperial Outpost. ( At this point Nym’s Stronghold is a Rebel stronghold, and the Imp outpost is the Imperial Stronghold )
Mon Calamari: Rebel command has temp set up here til Dreams of the Rebellion expansion. ( Former Rebel bases on Corellia and Dantooine are deserted )
Rebels Present: Mon Mothma, Leia Organa, Luke Skywalker, Han Solo, Chewbacca, General Airen Cracken, General Carlist Rieekan, Wax Dafid, Evram Lajaie, Commander Grisserno ( Rodian commander ), Commander Ackbar, General Jan Dodonna ( hasn't been captured quite yet, that's not until his illfated raid ),
Orto:A small, cold planet circling its red dwarf sun in an elliptical orbit, Orto is home to the trunked alien species known as Ortolans. Orto has a thin atmosphere and a short growing season, with arable lands concentrated near the equator. Beneath the northern polar ice cap geologists have discovered an enormous crater, leading to a theory that Orto was once struck by a planetary body which resulted in its somewhat inhospitable climate and the extinction of many of its life forms. The music- and food-loving Ortolans do not have a highly industrialized society, although they have been quite efficient in food production processes. Orto has been taken over by the Empire, and the Ortolans have been forced to mine heavy metals and radioactive fuels for Orto's new Imperial processing centers. Max Reebo of Sy Snootles and the Reebo Band is an Ortolan.
Orto has the Environmental Hazard: Extreme Cold.
POI: Imperial Processing Center
Ryloth: Located in the Outer Rim, Ryloth is the principal planet in the Ryloth system (located near Tatooine) and is home to the alien species known as Twi'leks. The rocky, mountainous planet has no rotation, so one side of the planet always faces the sun and the only habitable areas are in the band of twilight separating the two sides. Heat storms in Ryloth's thin atmosphere help to distribute warmth throughout the twilight zone, which the Twi'leks inhabits within networks of mountain catacombs. Wind-driven turbines power their primitive industrial civilization, and fungi and cowlike rycrits are raised for food. Ryloth's primary exports are the addictive ryll spice and Twi'lek females, who are desired for their seductive dancing skills. The Twi'lek government is organized around a five-member "head clan," who are in charge of all community decisions. When one member of the clan dies, the remaining four are exiled into the dayside desert (the "Bright Lands") and a new head clan is selected. A major Twi'lek corporation is Galactic Exotics, which developed orchards on the planet Belsavis. A small Imperial refueling center and training outpost was established on Ryloth, supported by the Empire yet often used by smugglers. Tarkin, then a Commander, had early plans to turn this refueling station into an important location in the Outer Rim.
Game Notes: The dayside desert has the Environmental Hazard: Extreme Heat. The nightside arctic waste has the Environmental Hazard: Extreme Cold. Only the small band of twilight has neither of these but is dimly lit as twilight would be on other worlds.
Currently Lord Hethrir has moved his roving station over Ryloth to explore the possibility of using Twi’lek slave girls as spies for the Emperor. How long he will remain there is unknown.
Cities with Starports: Leb'Reen, Kala'uun ( this city was carved into the heights of a rock spire )
POI: Galactic Exotics HQ, Bright Lands.
Yinchorr: This world is similar to Carida but instead of serving the Imperial Stormtroopers it serves the Emperor's Royal Guard and the Emperor's Hands as a training world. Currently Darth Vader is here to oversee the training of both. Vader and Yinchorr can only be approached after one speaks with the Emperor, and a few quests.
POI: Royal Guard Academy
Space Sector:
The space zones of Carida and Honoghr are not added at this time as one cannot normally travel to them, but only through quests.
Alderaan: There is no greater culmination of the Doctrine of Fear than the remains of Alderaan. The graveyard is still under careful watch by the Empire, but is a common place for those Alderaanians who were off planet when it was destroyed to come and visit, to remember their lost friends and family and their planet.
POI: The Graveyard of Alderaan
Missions: Escort Princess Leia on her visit to the Graveyard.
Balmorra: The space sector of Balmorra is filled with Transports carrying the goods of the world to the Empire. It is also heavily patrolled by TIE/In fighters.
Coruscant: The space sector is heavy with galactic transports from all over the galaxy. The space lanes are carefully defended by TIE Interceptors. Tie Interceptor Royal Guard Version are also seen often in the space surrounding the throne of the Emperor. 3 Golan III battlestations orbit Coruscant as well.
POI: Falleen’s Fist
Crseih Station: Lord Hethrir’s secret research facility that served as his HQ. It delved into coercing unwilling individuals through the use of drugs and some say the force……Also known as Slavers Asylum it was a popular stop off for Slavers wishing to sell stock to Lord Hethrir for his experiments. Currently located over Ryloth. Crseith Station can only be reached from the space zone of the planet over which it is in orbit.
Eriadu: Though Grand Moff Tarkin is dead, there is still a sizeable Imperial Military Presence in this space sector. A Golan III battlestation also orbits Eriadu. Transports carry goods to the Imperial War Machine throughout the galaxy.
Ghorman: Ghorman has no significant Imperial Navy Presence over it, making it ideal place for the Rebellion to make inroads.
Iridonia: The ruins of a Zabrak station lie in the space sector. Traffic is cluttered over the world. Refugees returning from the colonies destroyed. Imperial TIE/In fighters constantly patrol the sector.
Orto: Orto space is patrolled by TIE/In fighters. Imperial Ore Haulers make constant trips in and out of system.
Ryloth: The most common ships over Ryloth are pirates and slavers. At present Imperial TIE/rc fighters are keeping an eye out as Lord Hethrir’s station is near, Hethrir prefers to use the slavers rather than Imperial forces though.
Deep Ocean Zones:
Sadly none of these planets have significant oceans enough to warrant Deep Ocean Zones.
New Game Rules:
Environmental Hazard: Extreme Heat: The planet is so hot that those staying to long unprotected are likely to die. Wounds are dealt over time by the environment to unprotected individuals.
Environmental Hazard: Extreme Cold: The subzero temperatures are so deadly that they can kill an unprotected man in a heartbeat. In game terms unprotected souls take wounds over time to represent the hazard.
Changes to Jump to Lightspeed: The covert/overt system of JTL is replaced to mimic the current system on the ground….Civilian/On Leave/Combatant/Special Forces.
Imperial Bases: The Empire rules by a doctrine of fear. There bases with few exceptions are well visible to all. Thus they appear on the planetary map for all related parties. An Imperial base owner can declare a base secret when it is first laid down however doing so will make it cost twice as much maint as normal and only PVP bases can be declared secret. Once a rebel has based the doorway into the base it is no longer secret, appears on the planetary map and begins to only use normal maintanance.
Professions:
Architect:
World Wonders: Four or Five Wonders that could be placed by a Moff. These are similar to city decorations.
Planetary Structures: These structures are placed by a Moff, or by someone he designates. They do not take up lots. They draw their funds from the Planetary Fund that Moff's maintain.
Planet Hospital ( An Improved version of the City Structure, no planet can have more than one, they heal at twice the rate of the normal hospital ),
Planet Theater ( An improved version of the normal one, these give a bonus to the inspiration buffs of entertainers, dancers, and musicians; There may only be one on the planet ),
Planet Catina ( as the Planet Theater ),
Planetary Transportation Hub ( This is a very modern starport. It has no wait time. Only one per planet, Mayor would need permission from Moff to place one. )
Planetary Garrison Base ( This is a military structure. By placing this structure a Moff extends the effects of planetary control to have all cities patrolled by the properly aligned faction troops, not just those with shuttleports ( see changes in GCW ). Obviously these may only be placed on planets that are part of the planetary control system.
Artisan: Jetpack component used in Air Assault Stormtrooper Armor. Turbo-Skiis
Armorsmith: Cold Assault Stormtrooper Armor (This is Battle Armor, safe environment cold.) Air Assault Stormtrooper Armor (Battle Armor), Zero-G Stromtrooper Armor (Assault Armor …the inbuilt weapons are designed for both antipersonnel and antivehicular combat), Desert Terrain Stormtrooper Armor (Battle Armor…safe environment heat.)
Bio-Engineer: Gain clone pets from Ryloth and from Orto. Also by doing quests at The Holographic Museum of Extinct Animals can gain clone schematics for extinct animals (this I would envision would work like the museum where architects can get paintings, it would have a new schematic every month or so that the BE could go get)
Bounty Hunter: Bounties are now placed on Rebel Officers. Rebel Officers increase their visibility through rebel activities such as base takedowns. Pay is determined by the rank and PVP rating of the officer.
Additionally those who defect from the empire are immediately placed upon the terms as well. Defection is leaving the service of the Empire (you don’t have to join the Alliance immediately to be on the term). Bounty is determined by previous Imperial Rank and your PVP rating. (The bounty is further increased if you Join the Alliance within the first 30 days of leaving Imperial service
Carbineer: An Imperial Carbineer can gain the cert for the Blastech Sharpshooter V through a serious of mission at the Citadel on Carida. All Carbineers gain the Blastech Hunter V at Novice Carbineer.
Chef: Gain a dish from the Ortolans and from the Twi’leks. Can get the Golden Spoon by doing quest from one of the Emperor's Advisors
Commando: An Imperial Commando undergoing training at the Citadel on Carida can gain the cert for the EWHB-10 “E-Web” as well as the Sorosuub Equalizer.
Dancer: Two new dances (both from Ryloth)
Droid Engineer: IT-0 Interrogation Droid, LOM protocol droid series, LIN series droid ( this is a domed droid with a hard shell, used in mining and placing explosives.....we see the Jawas try to sell Owen one, there is also one on the Death Star...speaking as to who used them....)
Musician: Two new songs (both written by Max Reebo, who is an Ortolan)
Pikeman: Lyaer'tsa at Novice Pikemen ( a twi'lek weapon )
Politician: Politicians can now vie to become the Moff of their world. To be eligible to run for Moff the would be politician needs to first visit and petition the Emperor for permission to run. After the Emperor's tests the politician will be allowed to do so. Note that though difficult for a Rebel Politician it is still possible they could make it to the Emperor and pass the test and thus run.
Election for Moff is held at the capital of each world. A voting terminal is added that any citizen of the planet ( that is a citizen of any city upon the planet ) may cast a vote for the Moff, they may also abstain from voting.
A Moff can perform the following: Income Tax on Citizens of the World, Sales Tax on Vendors of the World ( this would also be fixed for city sales tax ). Since these are on a planet wide scale they are much lower than those for a city. The limit is 500 credits on Income and 5% on Sales. He can also impose a Shuttle Tax no greater than 200 credits and can increase Garage Fees by 5%.
These funds go to a Planetary Fund from which the Moff can remove funds if he wants but no more than 50000 credits a day. Note being a Moff does not prevent one from being a Mayor....indeed most Moff's server both functions for at least one city.
These funds can be used to perform a number of functions:
1) They can be used to support planetary no build zones as designed by the Moff, the Moff could only designate a limited number of these perhaps one or two. They would be small in size.
2) They can be used to support World Wonders made by Architects.
3) They can be used to support Planetary Structures made by Architects.
A Moff remains a Moff so long as he is not overthrown ( in other words he keeps it until he is voted out, placed World Structures remain even after a new Moff takes over....they can be picked up and moved though. )
Tailor: Ortolan Clothes, Can add Safe Environment: Extreme Heat and Safe Environment: Extreme Cold to their environment and advanced environment suits.
Shipwright:
1) Sienar Fleet Systems’ Lambda-class Shuttle (Crew: 4-6, Passengers: 10, armament: 4 Weapon, 1 Ordnance, 1 Tractor). Master Imperial Pilot block
2) Sienar Fleet Systems’ GAT-12h Skipray Blastboat. (Crew: 4, Passengers: None, 4 Weapon (one is in an upper turret), 2 Ordnance, And 1 Scanner). Master Imperial Pilot Block
3) Telgorn Corp Gamma-class Assault Shuttle ( Crew 5: Passengers: 40, 4 Weapon, 1 Ordnance, 1 Tractor ) Master Imperial Pilot Block This shuttle is also equipped with a boarding air lock which can be used to board enemy ships.
4) TIE/gt to the Imperial Technologies II box. This was the forerunner of the TIE bomber. It sported a larger pilot pod to accommodate payloads than the TIE/In…higher mass but slower than the TIE/In Has 1 Weapon, 2 Ordnance spots.
5) TIE/rc to Imperial Technologies II box, this is a faster more maneuverable fighter that carries fewer weapons (1 weapon, no ordnance, 1 scanner less mass than the TIE/In, also has a spot for scanner ).
6) TIE/sh TIE Shuttle ( A modified TIE BOMBER the TIE/sh is an mp ship. It is lightly armed with only 1 weapon and no ordnance but can carry 2 passengers in the second pod ) Imp Technologies III box.
7) The rebel Y-Wing would also gain a scanner spot as would the A-Wing.
8) Decimeter gets a scanner spot too.
Add scanners introduced in Hunters of the Galaxy as a player built item. These Scanners could be used to inspect ships for illegal cargos or for rebel sympathizers. To use the scanner the Imperial Pilot must be Special Forces. It can turn an On Leave rebel into a Combatant rebel, but cannot turn them into Special Forces. ( The opposite of course is true for a Rebel using a scanner. Civilian craft cannot use scanners currently…but that may be added in future supplements )
Tractor Beam: This new equipment can be used to hold a ship in place or draw it closer. It has a power rating which is compared to the engine rating of the target ship. Stronger than the target ships engine draws that ship closer, equal to holds it in place, weaker the target ship can escape.
Smuggler: Forged Transponder Code: This device made by smugglers allows a ship to be detected as another ship. This allows smugglers to bypass Imperial Blockades on several occasions. ( The better the forgery the better the chance of it working ).
Weaponsmith:
Merr-Sonn EWHB-10 “E-Web” Heavy Repeating Blaster ( This is seen in the Battle of Hoth, takes a two man crew….also takes a set up time,
Sorosuub Equalizer ( This is a Personal Ion Cannon designed for Anti Vehicle Use ),
Blastech Sharpshooter V Blaster Carbine ( this carbine has a greater range than most and is more accurate, however deals less damage ),
Blastech Hunter V Blaster Carbine ( lacking the range advantage of the Sharpshooter V, this weapon maintains the increased accuracy and deals damage as the Sharpshooter, designed as civilian use weapon )
Components for Zero G Stormtrooper Armor: Mini Blaster Cannon, Grenade Launcher, Mini Proton Torpedo Launcher .
Ammo for Zero G Stormtrooper Armor Weapons: Grenade Pack, Mini Proton Torpedo Launcher.
Laer'ts: A Twi'lek polearm consisting of a shaft with a vibroblade at the top. It is traditionally used to inflict non lethal injuries. ( Novice Pikeman cert )
New Professions:
The Emperor’s Hand:
Prerequisites: Must be Force Sensitive. Must be a member of the Imperial Faction. Must have Ranged Support line in Marksman, Must have Unarmed Combat Line in Brawler.
How to Unlock this Profession: One must first Petition the Emperor who will test you first then direct them to Lord Vader on Yinchorr for evaluation and training.
Cost of boxes is as a normal elite profession.
Novice: Persuasion +3, Luck +3 (50k force sensitive senses xp to gain )
First Column: Persuasion: +2 per block gained (force sensitive senses xp to advance)
Second Column: Luck: +2 per block gained ( force sensitive senses xp to advance)
Third Column: Damage: +3 damage per block gained, when a box is gained the Emperor’s Hand chooses what the damage applies to ( melee, ranged, or lightsaber ); (Takes force sensitive combat xp to advance)
Fourth Column: Resource Management, at each block gains the ability to have 1 additional Imperial Pet out. ( takes force sensitive combat xp to advance )
Master: Persuasion +3, Luck +3, Can call a Crackdown Squad ( one of those Lambda shuttle squads we see land every now and then), Damage +3.
Title: The Emperor’s Hand is gained at Novice. No other title is ever given.
Special: You cannot back out of this Prestige Profession, Nor can you quit the Empire so long as the Emperor lives….
The Emperor's Royal Guard
Prerequisite: Member of the Imperial Faction, Pike line from Brawler, Ranged Support Line from Marksman, Must be Force Sensitive, Must have completed the Stormtrooper Story Arc to have that title and stormtrooper name
Special: You have to see the Emperor to be tested first then you are sent to Lord Vader on Yinchorr.
This has the same costs as a normal elite.
Four Lines: Unarmed, Pike, Carbines, Force Healing
Unarmed, Pike and Carbines gives extra abilities with these. The Emperor's Royal Guard Pike is an enhanced Force Pike that is granted at Pike IV ( a schematic is given to take to a WS as well), the E11 Mark III is in Carbines IV.
Force Healing: These are Force Healing techniques taught to the Emperor's Royal Guard initially he can only heal himsellf but can graduate to healing others even at range. ( They are taught this to ensure Palapatine can live)
At Novice you are granted the Title: Emperor's Royal Guard and you receive the Royal Guard's armored suit at novice as well ( a schematic for an AS to make it for you, the Emperor's Royal Guard Armor is far superior to even the Assualt Stormtrooper armor having been based on Mandalorian Armor).
Armor: Assault Armor.
GCW Notes:
Citadel Certed Weapons: Some weapons made available herein have there certs gained by training at the Citadel. If at a later time the toon leaves the service of the Empire they keep the certs.
General: Expand the effect of the GCW, upon worlds that are involved in this through the Planetary control system, those cities which have shuttleports have a patrol placed near the shuttleport, cloning center, and city hall of the appropriate faction troops.
Corellia is temporarily removed from the GCW due to the Imperial Crackdown following the routing of the Rebel Base.
Dantooine, Ghorman, and Lok are added to the GCW.
Empire: Balmorra, Carida, Coruscant, Honoghr, and Orto are Imperial Strongholds and cannot change hands. Those arriving on the worlds are instantly scanned, Rebels and Criminals are dealt with immediately. These worlds also have TIE/rc fighters in their space sectors also scanning. Ryloth due to Crseih Station also has TIE/rc fighters in their space sector.
Cold Assault Stormtrooper aka Snowtrooper ( added as a Pet ), Zero-G Stromtrooper aka Spacetrooper ( added as Pet ), Air Assault Stormtrooper ( added as Pet )
Rebel: Rebel command was forced to flee Corellia when a task force led by Lord Vader arrived in system. Lord Vader’s task force consisted of the Devastator ( his ship in ANH ), the Invader and the Invincible. Rebel forces added by Corsec elements escaped utter destruction fleeing to Mons Calamari temporarily. Lord Vader was most displeased. After the routing of the Rebels Devastator left for parts unknown while Invader and Invincible traveled to Fondor ( Fondor is not in the game yet but will be ).
Rebel Y-wings with scanners no longer appear in space sector of Corellia.
The former HQ of the Alliance on Corellia is reduced to rubble. Senator Garm Bel Iblis has fled Corellia for parts unknown narrowly escaping his own death.
Theme Parks:
Black Sun Theme Park: Rodia and Coruscant working for Xizor and his vigos.
Imperial: Would need a lot of reworking.
Rebel: Would need a lot of reworking.
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