Call in a Rebel Strike Team of troopers (Single use item)
Large Scale Shield Generator
JTL
Integrate the JTL with the Ground game
Imperial crackdown in space!
Combat
FIX BATTLEFIELDS!!!
Guerilla Warfare
Hit and Run attack
First strike capacity (Surprise attacks)
Imperial NPCs only kill on sight Special Forces
Reduced timers switching from Combatant to Special Forces
Bases
Underground and Hidden Bases
Mobile Bases: Ability to re-deed, and relocate the base
Rebel Evacuation: If activated during a hot time, allows the base owner to receive a significant portion of the faction spent on the base, and the base is pulled
RP
Similar to Pilot Sub-factions, have land based Rebel Cells than can be joined
Tantive IV helms
Faction Specific professions (perhaps to house all the dreams in)
Increased ability to “align” with NPC factions
More NPC Rebel Uprisings in Imperial controlled towns
Factionally aligned guilds
“Secret” buildings in each NPC city where only Rebels can access (Hidden Underground Rebellion operating in scattered Cells)
PvE sabotage/Spy/Rescue missions requiring looking like an Imperial
Have rebel troops drop down from a ship and do something in town, then try to escape, mission to retrieve data copies given.
Stealth/Guerilla Insurgency/
Rebel Terrorist/Civilians in Uprising
Stealth Field Generator (Single Use Item – to drop of Radar)
Ability to hide Special Forces status
Guerilla Warfare
Stealth and Ambush specialization (Hidden Faction Icon/Colors on Name?)
Ability to “appear” as a Special Forces Imperial for a limited duration (be a red dot to Imps)
Special Forces status Smuggler/Commando/SLs can wear/appear as wearing Imperial Uniforms and Armor for brief periods of time
Disguises
Smuggler crafted Fake IDs
Other Ideas:
HQ's can evacuate, packing up into a spawned Medium Transport that will then take off. The base owner has to initiate it, can choose his destination on the planet surface or another planet or dock it at a station and redeed the base.
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