Galactic Civil War Intro

Imperial Faction

Rebel Faction

Bases

Planetary Control

GCW affects on Space Travel and Trade


General Galactic Civil War Ideas

 

  • Three Major Factions
    • Imperial
    • Rebel
    • Neutral
  • 4 Areas of Control
    • Military control
    • Popular control
    • Space control
    • Light vs. Dark
  • 4-Tiered Combat System
    • Civilian
    • Combatant - PVE only
    • Regulars - Non-Jedi PvP
    • Special Forces (aka Elite) - Jedi and Hero PvP
  • Jedi Faction System
    • Light
    • Dark
  • Allow Player cities to declare a faction and errect defenses and patrols ("defeating" a faction playcer-city would not destroy it, just increase cost or siphon off taxes/income, etc. until the NPC patrols are defeated and the city retaken).
  • Faction-specific player buildings
  • Faction-specific professions like the Reb and Imp Pilots
  • Tier-specific professions and locations
  • Non-Combatants – can enter the GCW through other means than fighting by directly influencing Popular Planetary Control or indirectly influencing Military Planetary Control
    • Voting in city loyalty
    • Information trafficking
    • Joining and helping certain sponsor corporations
    • Delivering goods to faction bases for points and to keep their resource level up
  • Possible Types of Planetary Control

    Imperial Control only (but can be smuggled in)

      • Imperials control Populace, Military, and Space
      • Sith control this planet. Dark and Light Jedi enter at their own risk.
      • Exampe: Coruscant
    • Rebel Control only (but can be smuggled in)
      • Rebels control Populace, Military, and Space
      • Light vs. Dark PVP not be allowed here
      • Example: Mon Calamari
    • Dark only (but can be smuggled in)
      • There are is no Populace or Military infrastructure to takeover
      • Location of shrines and tombs, respit for Dark Jedi
      • Example: Korriban
    • Light only (but can be smuggled in)
      • There is no Populace or Military infrastructure to fight over
      • Location of shrines and libraries, respite for Light Jedi
      • Example: Ilum
    • Imperial Dark Control
      • Empire controls planet's Military, Space, and Populace, but most officials are Corrupted by Dark Side agents
      • Dark Side Clans hold power and perks in areas
      • Example: Tatooine
    • Imperial Light Control
      • Empire controls planet's Military, Space, and Populace, and most officials are free of outside corruption
      • Citizens are still loyal to the Empire and a few even aid Light Jedi in their endevours
      • Example: Corellia
    • Rebel Dark Control
      • Rebellion-friendly Governement controls planet's Military, Space, and Populace, but most officials are Corrupted by Dark Side agents
      • Dark Side Clans hold power and perks in areas
      • Example: Raxus Prime
    • Rebel Light Control
      • Local Governement controls planet's Military, Space, and Populace, and most officials are free of outside corruption
      • Citizens are still loyal to the planet's indigineous government and are sympathetic to the Rebellion and Light Jedi
      • Example: Sullust
    • Contested Dark Control
      • Empire or Rebellion-backed forces only hold portion of planetary control (Space, Military, or Popular)
      • Dark Side Clans hold power and perks in areas
      • Example: Yag'Dhul
    • Contested Light Control
      • Empire or Rebellion-backed forces only hold portion of planetary control (Space, Military, or Popular)
      • Planet officials are largely free of Dark Side corruption.
      • Jedi have many sympathizers.
      • Example: Yavin
    • Neutral Dark Control
      • Governement is neither loyal to Empire or Rebellion
      • Dark Agents have corrupted planetary officials
      • Example: Nar Shadda
    • Neutral Light Control
      • Governement is neither loyal to Empire or Rebellion
      • Planetary officials are largely free from outside corruption
      • Example: Ithor
    • Battleground planets
      • Used solely to fight over resources or as staging areas
      • Example: Hoth
    • Neutral planets
      • Purely neutral, not supporting either Empire or Rebels and Jedi have no influence at all
      • Example: Kamino
    • Home planets
      • Each of these planets provide a home and perks for their race.
      • Some can be contested between Empire and Rebellion
      • Some can be contested between Light and Dark
      • Example: Rodia

    Have battlegrounds surrounded by mountains that you can't climb, rather than a fence. Only passes lead into if it you want to get there by ground. Most will probably use the shuttle to land in the compound just inside the pass's entrance.

  • Have Imperial NPCs scan for contraband. Have Rebel NPCs scan for identities.

  • Depending on your faction, rank, or whatever, NPCs react to you with a welcome word or suspicious sneer.

  • Should at least be able to have one wingman in space when you reach a certain rank or proficiency.
  • You can infiltrate a base and slice a container to get extra weapons, depending on base type and level. However, it will be marked as stolen. If you get scanned or attempt to openly carry or transport it out of a faction-controlled starport you will get attacked, chased, or detained for a fine.
  • Imperial garrison fort in imp cities.
  • Safehouses in enemy cities. Have to sneak in, only opposing faction allowed. Secret exits to other areas of the city.

 

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